AI Insights · Timothy · September 2022
Top 5 Dynamic Games on iOS in Europe Q3 2022
Discover the performance trends of the top 5 dynamic games on iOS in Europe for Q3 2022, including [Roblox](https://app.sensortower.com/overview/431946152?country=US), [Pokémon GO](https://app.sensortower.com/overview/1094591345?country=US), and more.
In the third quarter of 2022, the top 5 dynamic games on iOS in Europe showcased varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the dynamics of these popular games.
Roblox
Throughout Q3 2022, weekly revenue for Roblox hovered around $1.7M to $1.8M, peaking at approximately $1.9M in late August. Weekly downloads saw a high of around 242K in the same period, with a slight dip to around 187K by the end of September. The number of weekly active users showed stability, starting at around 5.9M and ending at approximately 6M.
Pokémon GO
Pokémon GO experienced fluctuating weekly revenue, ranging from $523K to a peak of approximately $1.3M in late August. Weekly downloads varied, reaching its highest at around 104K in the same period, but dropped to about 61K by the end of September. The game maintained a relatively stable active user base, starting at around 3.3M and ending at approximately 3.2M.
EA SPORTS FC™ Mobile Soccer
EA SPORTS FC™ Mobile Soccer's weekly revenue demonstrated a declining trend, starting at $299K and dropping to about $140K by the end of September. Weekly downloads were consistently around 70K to 90K, peaking at approximately 94K in early August. Active users showed a slight decline from approximately 2.3M in late June to around 2.1M by the end of the quarter.
Homescapes
Homescapes saw a steady increase in weekly revenue, peaking at around $1.4M in mid-August. Weekly downloads reached their highest at around 110K during the same period. The active user base remained relatively stable, ranging from approximately 1.5M to 1.6M throughout the quarter.
Evony
Evony's weekly revenue remained stable, fluctuating around $500K to $600K. Weekly downloads peaked at approximately 88K in early August but tapered off to around 57K by the end of September. Active users saw a slight decline from around 243K in late June to approximately 246K in late September.
For more detailed insights into the performance of these games, visit Sensor Tower.